This project represents the culmination of all the academic methods of study and research that I have learnt during my time at university.
The focus is on how the moving elements of a video game environment can influence the direction that a player decides to move their character in. The study consists of several development documents, experimantal apparatus artefacts in the form of custom-made UE5 experiences for testing purposes, and a final dissertation document brings all the elements of the study together, and reports on the findings in a formal academic format,